Leads
pixaphism: RMS lead
pixaphism is the current lead of Red Miso Studios, where she's developing Sonic V. Previously just the lead pixel artist, these days she's become decent at quite a lot of things. You might have previously known her as "pixelcat".
WebsiteTheBlad768: RMS co-lead
TheBlad768 manages the Sega Genesis ROM hacking-related projects of RMS. He's the programming wizard who created Sonic Clean Engine, reverse-engineered many sound drivers, and has made countless nail-bitingly hard bosses over the years.
GitHub PageFoxConED: RMS founder & former lead
FoxConED founded Red Miso Studios back in 2015 and was its leader up until 2024. He can make any guitar roar, no matter if it's chiptune or real, and is a great programmer.
GitHub PageSonic V
Project Lead: pixaphism
It's a bit too early to share the current team makeup with you right now, sorry!S.C.E.
Project Lead: TheBlad768
RMS Staff
- TheBlad768 — sole programmer, S.C.E. Game Engine;
- Nichloya — level art and level design edits, sprite art and other things;
- pixaphism — sprite art, UI art and other things;
- FoxConED — S.C.E. Level Select font art.
Testing and other help
giovanni.gen, KGL, DeltaW, Narcologer, CatswellMeow, Nintorch, FoxConED, lavagaming1, cuberoot, Vladikcomper, ProjectFM, MarkeyJester, VAdaPEGA
Special Support
cuberoot
Special Thanks
- various people for their contributions on Github;
- joshyflip for consulting us on the artwork;
- Flamewing, devon, RealMalachi and others for their bug fixing guides;
- Clownacy and other contributors for their work on the Sonic Retro disassemblies;
- Dolphman for the art of Robotnik's head;
- SSRG and Sonic Retro.
Hellfire Saga
Do note that this reflects the Hellfire team at the state of the project's release. Right now it is effectively disbanded, but is preserved here for the sake of history.Project Founder: Narcologer
Core Leads: Narcologer, FoxConED, pixaphism, TheBlad768
Music
FoxConED, GENATAR_i, iwontbeforgotten, Gerry Trevino, N-BAH, pixaphismLevel Design
pixaphism, DeltaWoolooBoss Programming
TheBlad768, Narcologer, MarkeyJester, ProjectFMEnemy Programming
Narcologer, TheBlad768UI and Level Art
pixaphismSprite Art
pixaphism, Sergey ESN, Dolphman, VAdaPEGA, MarkeyJester, CatswellMeowGame Engine
TheBlad768General Programming
TheBlad768, Narcologer, MarkeyJester, lavagaming1, FoxConEDWriting
pixaphism, Hotmilk, DeltawoolooMiscellaneous
- SoS - final boss concept art;
- sndk - support;
- Solareyn Eylinor - cutscene supervision and trailers.
Retired Staff
These are the people who were in the team at some point during the project's development, but left before the project was complete.
- savok - general programming, early splash screens, programming development tools, technical infrastructure;
- SHooTeR - programming, early level design;
- Naoto - sprite art;
- JustMe - sprite art;
- Dakras - sprite art;
- Trickster - sprite art, some SCZ1 background help;
- ViruSSoFT - writing;
- SuperEgg - early level design;
- LuigiXHero - early level design;
- AURORAFIELDS - programming, sound driver, error handler mods, level design.
Outside Contributors
Although they have not been a permanent part of the team, their open source or direct contributions have been invaluable to the project.
- Vladikcomper - programming, improved Kosinski, Error Handler;
- Flamewing - Ultra DMA Queue, improved Kosinski-M;
- Devon - HUD and bugfixes;
- cuberoot - dev tools help;
- VBL - early draft of the final boss art;
- shinbaloonba - Sonic & Tails sprites;
- Skylights - Tikal sprites;
- teamhedgehog - Honey sprites;
- kuroya2mouse - Mecha Sonic sprites;
- Gabriel_aka_Frag - Rouge sprites;
- John ''Joy'' Tay - FDZ1.2 music, credits music.
Testing and QA
malamus, Valeev, Tailsovich, pbj, KGL
Other Projects
A lot of amazing, talented people have worked with us on all of our projects throughout the years. For each one, be sure to check the credits of the respective project!Website made by pixaphism with help from KGL and savok.